Follow me Folo: Synopsis

The brief calls for me to develop a point and click RPG adventure game. In response to this I’m going to develop “Follow me Folo”.

At this stage the mechanics of the game are simple and mostly focus on exploration and story due to the limitations on point and click and have decided that it is bed to avoid combat. This can be beneficial as i can focus more on designing the environment and quality of the sound.

Characters

Folo

Folo is a 10 year old boy and one of the two protagonists of the game. He has brown hair and sports an attire consisting of a red shirt, beige shorts, and green shoes. he does not have any distinct facial features other than a pair of black eyes. he has a somewhat twiggy/slim frame and is short in stature. Fool is an inquisitive boy, this can lead to trouble as seen when he encounters Fenrir, it is this inquisitive and problem solving nature however that could prove useful to the wisp that so desperately needs Folos help.

Wisp

The wisp is a creature native to the woodland, is is very little more than a ball of yellow light. The wisp acts as a guide to folo, granting him safe passage through the woodland via the light it provides. this light has a negative impact on the darkness and creatures that spawn from it, giving fool incentive to stay close and follow it wherever it goes. the wisp helps fool not only of of good intentions/kindness, but because it cannot interact with the physical world overly well and needs help to accomplish its goal of banish the incursion of darkness. in return, Wisp will eventually guide Folo home.

Fenrir

A large wolf consisting of shadow, this creature will attack Folo before being fended off by the wisp. Not much is yet know about this large dog, However, it is a possibility that this beast is linked to the current incursion of shadow and may help the protagonists in finding the source of the darkness. Fenrir is depicted as a large black wolf with red eyes, the very form of the creature seems to consist of shadow.

Plot

The child, curious about the surrounding woodland, goes out to explore. As Folo travels further into the wood, they discover that the forest gets darker and more ominous. they get to a point where the beauty of the woods had disappeared and been replaced by dead, twisted trees and dark gloom. it is at this point the encounter a “Fenrir”, a wolf consisting of shadow. The creature is however fended off by Wisp, a bright creature that Folo will now rely on to keep the creatures of darkness at bay.

Folo and Wisp spend the game traveling through the woodland and overcoming whatever puzzles/obsticals are in their way. eventually they will come to what is a partial source of the darkness in the form of some sort of flora. upon destroying this plant, the darkness in the area will be replace by sunlight and lush, colourful flora as well as the unlocking of areas previously blocked/hidden by shadow.

Mechanics

Wisp is going to be linked to the movement of the cursor and guide the movement of Folo. Wisp can also highlight points/objects of interest to signal folo to interact with them, one  example could be a lever that lowers a bridge, upon clicking on it with wisp the lever will highlight and folo will make his way over to pull it.

while folo can interact with the physical aspects of the world, he is useless when it comes to shadows. Wisp however can use its light to clear superficial obstacles like darkness or shadow creatures that Folo cant even touch. there are of course some things that neither character can clear/remove (shadow infused roots) without the destruction of the local source. this gives the player incentive to return to the area to find secret items or dialogue.

I would LIKE to implement a “fear gauge” which slowly increases the longer Folo is in the darkness, once the Gauge is full Folo is too afraid to continue and the game is over. This is not entirely decided on yet as i would then have to build with points where you would need to leave Folo behind for a small period to full make use of this mechanic and will most likely be an extra feature if time constraints and ease of design will allow me to add it.

 

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