Rethinking “Follow me Folo”

Over the last week i have decided to rethink my approach on developing this game, a lot of the games design and setting comes from inspiration from games such as Limbo, and Ori and the blind forest. the final nail in the coffin for my decision is the fact that OaTBF features a wisp/fairy character that follows Ori, which i previously didn’t notice.

That being said i am beginning on designing another concept which has significantly different mechanics, style and setting. its a lot simpler than my previous idea, which my prove to be beneficial, considering i am learning new techniques (unity/unreal engine) and have yet to have and finalised art style.

In short the story is going to be about a young mans journey to find the source of pollution affecting the towns well. they will progress through the woodland and into the caves where the source lies, meeting multiple character with equally and entertaining dialogue.

A synopsis explaining the game and its characters in detail will follow shortly.

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