process of sound production

First script reading

read through the scrip, let the scenario play out in your head, document any and all sound you hear (dialogue, environment, general ruckus) the more thorough the better. Also listen for non diegetic sounds, what sound effects do you hear when the scene plays out in the context of a player?

Grouping voices

group your sounds into categories, balance them out in order or importance (IE voice louder than general background chatter)


Separate the sounds into: concrete, musical, and voice sounds.

Concrete sounds are sounds that fit with the diegetic, for example a clock ticking when a person looks at a watch.

musical is when that sound is played out of context for dramatic effect, for instance theres no clock yet we hear ticking begin to slow down in a time freeze sequence.

voice is pretty self explanatory, just the voice of the characters.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s